The Kazama Family—a trio of aspiring troublemakers led by Kenji Kazama—strives to carve out a reputation at Fujou Academy. On the opening day of classes, they discover themselves extinguishing a blaze in the Game Development Club. Rather than expressing gratitude, the quirky members assault and incapacitate Kenji's two companions, leaving him to fend for his survival. Unable to flee, the leader is forced to join the club.
Once settled, Kenji meets the four girls who granted him provisional membership—Chitose Karasuyama, the student‑council president and iron‑fisted ruler; Sakura Mizukami, a vivacious tomboy; Minami Oosawa, the careless club advisor; and Roka Shibasaki, the school"s notorious shadow figure. The trio"s antics quickly become the talk of campus, drawing both admiration and ire. Kenji's new teammates push him into bizarre projects, from glitchy prototypes to midnight coding marathons. Despite the chaos, Kenji finds a strange camaraderie that keeps him coming back.
Amid the club's relentless antics and his repeated bids to quit, Kenji gradually realizes he might actually be enjoying the experience.