In tabletop adventures, slimes are usually the easiest monsters to defeat, and because of that they grant only a handful of experience points. Imagine what would happen if one could keep slaying them for three hundred years.
After decades of being a corporate slave, Azusa Aizawa suddenly collapses from extreme exhaustion. On the brink of death she encounters a deity who offers her eternal life and grants her a peaceful existence in another realm. The goddess, with eyes like polished amber, explains that her immortality is a gift for those who have endured too much. In that world, Azusa spends her days tending to a modest farm, protecting the nearby hamlet from wandering beasts, and slaying roughly twenty‑five slimes each day—a routine that persists for at least three centuries.
Yet this monotonous cycle begins to shift when Azusa discovers she has reached level ninety‑nine—the maximum attainable—solely through battling slimes. Though she tries to hide this fact for fear of disrupting her slow rhythm, rumors of her power inevitably spread. Soon, various figures from across the continent—such as the dragon Laika and the elf Halkara—appear at her doorstep, some eager to test their strength against her, others seeking her aid. She also discovers that slimes can be used as fertilizer, turning her fields into lush gardens. As she welcomes friends and allies who eventually become family, Azusa realizes that a shared life is far richer than the solitary one she once led. Together, they celebrate festivals, share stories, and build a community that thrives on cooperation.